1,292 research outputs found

    The responses of people to virtual humans in an immersive virtual environment

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    This paper presents an experiment investigating the impact of behavior and responsiveness on social responses to virtual humans in an immersive virtual environment (IVE). A number of responses are investigated, including presence, copresence, and two physiological responses—heart rate and electrodermal activity (EDA). Our findings suggest that increasing agents’ responsiveness even on a simple level can have a significant impact on certain aspects of people’s social responses to humanoid agents. Despite being aware that the agents were computer-generated, participants with higher levels of social anxiety were significantly more likely to avoid “disturbing” them. This suggests that on some level people can respond to virtual humans as social actors even in the absence of complex interaction. Responses appear to be shaped both by the agents’ behaviors and by people’s expectations of the technology. Participants experienced a significantly higher sense of personal contact when the agents were visually responsive to them, as opposed to static or simply moving. However, this effect diminished with experienced computer users. Our preliminary analysis of objective heart-rate data reveals an identical pattern of responses

    High energy neutrinos from a slow jet model of core collapse supernovae

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    It has been hypothesized recently that core collapse supernovae are triggered by mildly relativistic jets following observations of radio properties of these explosions. Association of a jet, similar to a gamma-ray burst jet but only slower, allows shock acceleration of particles to high energy and non-thermal neutrino emission from a supernova. Detection of these high energy neutrinos in upcoming kilometer scale Cherenkov detectors may be the only direct way to probe inside these astrophysical phenomena as electromagnetic radiation is thermal and contains little information. Calculation of high energy neutrino signal from a simple and slow jet model buried inside the pre-supernova star is reviewed here. The detection prospect of these neutrinos in water or ice detector is also discussed in this brief review. Jetted core collapse supernovae in nearby galaxies may provide the strongest high energy neutrino signal from point sources.Comment: 17 pages, 5 figures, invited brief revie

    Addendum to "Coherent radio pulses from GEANT generated electromagnetic showers in ice"

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    We reevaluate our published calculations of electromagnetic showers generated by GEANT 3.21 and the radio frequency pulses they produce in ice. We are prompted by a recent report showing that GEANT 3.21-modeled showers are sensitive to internal settings in the electron tracking subroutine. We report the shower and pulse characteristics obtained with different settings of GEANT 3.21 and with GEANT 4. The default setting of electron tracking in GEANT 3.21 we used in previous work speeds up the shower simulation at the cost of information near the end of the tracks. We find that settings tracking electron and positron to lower energy yield a more accurate calculation, a more intense shower, and proportionately stronger radio pulses at low frequencies. At high frequencies the relation between shower tracking algorithm and pulse spectrum is more complex. We obtain radial distributions of shower particles and phase distributions of pulses from 100 GeV showers that are consistent with our published results.Comment: 4 pages, 3 figure

    Signatures of photon and axion-like particle mixing in the gamma-ray burst jet

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    Photons couple to Axion-Like Particles (ALPs) or more generally to any pseudo Nambu-Goldstone boson in the presence of an external electromagnetic field. Mixing between photons and ALPs in the strong magnetic field of a Gamma-Ray Burst (GRB) jet during the prompt emission phase can leave observable imprints on the gamma-ray polarization and spectrum. Mixing in the intergalactic medium is not expected to modify these signatures for ALP mass > 10^(-14) eV and/or for < nG magnetic field. We show that the depletion of photons due to conversion to ALPs changes the linear degree of polarization from the values predicted by the synchrotron model of gamma ray emission. We also show that when the magnetic field orientation in the propagation region is perpendicular to the field orientation in the production region, the observed synchrotron spectrum becomes steeper than the theoretical prediction and as detected in a sizable fraction of GRB sample. Detection of the correlated polarization and spectral signatures from these steep-spectrum GRBs by gamma-ray polarimeters can be a very powerful probe to discover ALPs. Measurement of gamma-ray polarization from GRBs in general, with high statistics, can also be useful to search for ALPs.Comment: 17 pages, 3 figures. Accepted for publication in JCAP with minor change

    Healthcare-associated infections in the context of the pandemic

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    Neutrino mass hierarchy extraction using atmospheric neutrinos in ice

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    We show that the measurements of 10 GeV atmospheric neutrinos by an upcoming array of densely packed phototubes buried deep inside the IceCube detector at the South Pole can be used to determine the neutrino mass hierarchy for values of sin^2(2theta13) close to the present bound, if the hierarchy is normal. These results are obtained for an exposure of 100 Mton years and systematic uncertainties up to 10%.Comment: Phys.Rev.D accepted version. Minor changes and 1 new figure (11 pages, 8 figures

    The benefits of using a walking interface to navigate virtual environments

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    Navigation is the most common interactive task performed in three-dimensional virtual environments (VEs), but it is also a task that users often find difficult. We investigated how body-based information about the translational and rotational components of movement helped participants to perform a navigational search task (finding targets hidden inside boxes in a room-sized space). When participants physically walked around the VE while viewing it on a head-mounted display (HMD), they then performed 90&percnt; of trials perfectly, comparable to participants who had performed an equivalent task in the real world during a previous study. By contrast, participants performed less than 50&percnt; of trials perfectly if they used a tethered HMD (move by physically turning but pressing a button to translate) or a desktop display (no body-based information). This is the most complex navigational task in which a real-world level of performance has been achieved in a VE. Behavioral data indicates that both translational and rotational body-based information are required to accurately update one's position during navigation, and participants who walked tended to avoid obstacles, even though collision detection was not implemented and feedback not provided. A walking interface would bring immediate benefits to a number of VE applications
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